166 . Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. The rules for ability damage on page. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. You'll also be limited by how much equipment you can throw away. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. A tent requires a 20-charge. Grenade, Pheromone. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). Advancing: 6: When you defeat a foe, a weapon with the advancing fusion draws you further into the fray. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. Shock: 5: The shock fusion weaves the electrical energy of the universe into the weapon’s form. 5. . Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion. An effect’s range is the maximum distance from you that the effect can occur, as well as the maximum distance at which you can designate the effect’s point of origin. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. A slain scavenger slime, when properly harvested in treated glass vessels, yields up to 20 item levels’ worth of stickybomb grenades—so 2 stickybomb grenades III (each level 10), or 5 stickybomb grenades II (each level 4), and. Concealment gives the target of a successful attack a chance that the attacker actually missed. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Here at /r/Shadowrun we talk shop about all things in the shadows. The official Roll20 Starfinder sheet is a sheetworker driven character sheet for Paizo’s Starfinder roleplaying game. Your Armor Class (AC) is the minimum attack roll result that an opponent needs to hit you and deal damage. Incendiary grenades have their damage increased by +1 per dice. 179 Level 20; Price 110,000 Hands 1; Proficiency Grenade Damage 9d12 E; Range 20 ft. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. Level 15; Price 20,250. Player > Weapon > Grenades > Smoke grenade. Special: Explode (pull 5 ft. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. Grenades are single-use weapons that are destroyed when used. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. A smoke grenade would not prevent a khizar from perceiving or attacking a living creature, as blindsight is a precise nonvisual sense. Creatures that fail their save against a concussion grenade are knocked prone. Grenade Mastery (Combat) You know how to get the most out of your grenades. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Well grenades are what you are looking for! Do you want to stab s. Concussive and shock wave versions also produce a jolt. ] Ysoki - Cheek Pouches, Starfinder SRD. Normally, the stun setting happens first, with a warning. Level: 4. It's. Type poison (injury); Save Fortitude DC 21. Jul 4, 2019, 07:35 pm. Grenades are loaded individually, rather than in magazines. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. . ) Stickybomb grenade III 12 5,410 20 ft. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. I know it makes smoke grenades useless against a variety of creatures, but it falls in line with blindsight senses being "precise like vision but creatures can use them without needing to see". As a standard action, you can slot an aeon stone into the socket or remove it. Interested in flipbooks about Starfinder Alien Archive? Check more flip ebooks related to Starfinder Alien Archive of Draconis Ferox. We can also look to Starfinder's cousin for help. Shields Source Character Operations Manual pg. [citation needed] Types Frag grenade. Frag grenade I. More advanced grenades create more dangerous microbots. Capacity: Drawn Bulk: L Special: Explode (stunned 1 round [Fortitude negates], 20 ft. Player > Weapon > Grenades > Stickybomb grenade II Stickybomb grenade II. Player > Weapon > Grenades > Frag grenade I. String pulls the pin. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. Diminisher Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. At. 55. 53 You have studied the delicate and luminous light reflected from a moon or similar celestial body, allowing you to bring forth an exquisite weapon made for graceful combat. ) Smoke Grenade: 15: 20 + (Strength mod (Minimum 0) x 10) Explode (fog cloud 1 minute, 20 ft. Starfinder Core Rulebook p. Up to 19 grenades. T. Items that can be activated to modify. ; see text) Though scientists understand little about how a vracinea's paralyzing scent affects the brain, weapon designers across the. 250. It's. 5. Apply any other attack modifiers, such as a penalty for range (pg 245). x2. (Grenade art from the public domain) Example: Starfinder Revised Grenades. Holy Water Grenade. The Drift is a transitive plane that connects every point in the galaxy. X1. Heavy weapons are difficult to hold steadily and aim accurately, and they thus require a minimum Strength score to use to their full potential. Starfinder Armory p. Drawn: L: Explode (1d8 E, 15 ft. An entangled creature can attempt such a. Grenade, Shock (I–V) – Starjammer SRD. Shock Weapons. Source Starfinder Core Rulebook pg. The Drift was exposed to mortals by the post-Gap deity Triune in 3 AG. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. I'm bombard because I like the grenadier thing for my level2 combat feat I was just going to pick grenade mastery because of. History. Riot Grenade, Mk 2 Source Starfinder Armory pg. Shock Pad. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. You can’t use a reaction before the first time you act in a combat. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. The vocal command module comes in 4 models, with mark 1 only costing 250 credits. I-googled-my-build super min-max melee Solarian. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. The iconic blasters, traditional and ancient slugthrowers, launchers, grenades and more exotic weapons. Range: 20 ft. These skills become class skills for you. Price Varies; Type Countermeasure. ; Critical — Capacity. Stickybomb Grenade A stickybomb grenade detonates with a splash of adhesive resin. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Source Starfinder Core Rulebook pg. A grenade's listing on Table 7-7: Grenades shows its explosion radius. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. Flechette Grenade: Deals 5d6 points of piercing damage. Price: 250. ; Critical. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6. Improved Explosives. Benefit: Choose two skills. Chained: 6: Weapons with the chained fusion gain a short chain that dangles from the. Grenades and Weapon Specialization in general. Dead Space Weapon and Armor Conversion Index. Source Starfinder Core Rulebook pg. Basic melee weapons are divided into one. 126. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. Hey do you see that cluster of bad guys over there. A baton is a thin, solid metal shaft, usually with a textured rubber grip. If you have not been healed or stabilized by the. Capacity: Drawn Bulk: L Special: Explode (entangled 2d4 rounds, 10 ft. More advanced grenades create more dangerous microbots. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. In general, tempest shock weapons are the. Fused with magic, these shock grenades have their damage increased by +2 per dice. ) Incendiary Grenade, Mk 4 Source Starfinder Core Rulebook pg. Range: 20 ft. I am considering using summoning grenades though. The EMP wave from a pulse grenade is not intense enough to affect. Grenades are loaded individually, rather than in magazines. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. We've been dipping into Starfinder and I find myself playing a mechanic. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. The sheet handles many of the minutiae of running a character and regardless of whether you’re running an NPC, a PC, or a Starship the sheet displays as a single page. 184. 5. Bulk: L. 178 Level 8; Price 1,340 Hands 1; Proficiency. Although many corporations produce a variety of weapons, some are known for product lines featuring. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. ; Critical — Capacity. Shock grenade III 10 5,380 20 ft. Starfinder Core Rulebook p. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. Each grenade bounces as if its thrower had missed when throwing it. 32 MEDIC INJECTOR PISTOL TYPE: Small arm (one-handed) CATEGORY: Projectile. Sports. Drawn L Explode (entangled 2d4 rounds, 20 ft. While in stun mode, all the weapon’s attacks are nonlethal. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. Player > Weapon > Grenades > Smoke grenade. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. Level: 10 Price: 2500 Range: 20 ft. A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together. I also believe any grenade launcher weapon should use the weapon's DC's for damage instead of grenade DC's as well. Beginner Box ; Rulebooks . This combo enables you to full attack from round 1 and potentially control other upgrades or even weapons. Installing a fusion into a 7th-level weapon costs more than applying the same fusion into a 6th-level weapon, for instance. Sign In; Cart . A Diminisher Grenade can reduce the duration of ongoing effects in an area, a Microbot Grenade creates. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. ;. Starfinder by Roll20. In any case, I think all things should remain the same, but the listed cost should net you a set of no less than 4 grenades, and possibly as high as 16. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Unfortunately, those are both insight bonuses. Source Starfinder #34: We’re No Heroes pg. Riot Grenade, Mk 1 Source Starfinder Armory pg. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; 10 ft. Frag Grenade, Mk 1. When your Hit Point total is 0, if you are not stable and you have no Resolve Points remaining but would lose Resolve Points for any reason, you’re dead. Incendiary grenades have their damage increased by +1 per dice. With purple skin and white hair, drow are physically beautiful but merciless. Starfinder Creature Index. 184. ) A shock grenade releases a. Whatever though, it’s not like things had to be optimal, it was just jarring to change my character’s personality and fighting style off of what I had previously established. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. An entangled creature can attempt such a. Starfinder Core Rulebook p. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Doubles your ammo supply, and gives a small aoe. Improved Incendiary. 181) say anything with the 'Explode' property targets a grid intersection. ) A stickybomb grenade detonates with a splash of adhesive resin. And you ironically don't need proficiency in grenades to use the. Bulk: L. Source Starfinder Core Rulebook pg. A weapon that has the aeon special property includes a socket that can house an aeon stone. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. Perfect infantry weapon. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Solar Flare Grenade. Thanks. Interested in flipbooks about Starfinder - Core Rulebook?. Even smoke grenades spend their charge and are useless from that point on. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. By saving the grenade money you can just buy the armour and armour upgrades youre looking for. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade's blast radius with the spell. Source Alien Archive pg. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. The computer and its systems are encased in armored and energy-resistant shells. 3) If you hit, deal damage to all creatures within the explode radius. In general, tempest shock weapons are the. If one or both were already class skills, you gain a +2 insight bonus to those skill checks instead. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. Acreon – Goblin Stash – computer key card, incendiary grenade I, two shock grenades I, stickybomb grenade I, two detonators, engineering tool kit, fire extinguisher, 500 UPBs, credstick (500 credits) Acreon – Crew Storage – shock fusion seal (5th), two mk 1 serums of healing, three medpatches, noqual (500 credits) Acreon The threat of them is generally represented not by them killing main characters, but by forcing characters to take them seriously and possible shake off effects of shock and awe. This manifestation functions similarly to solar weapon, except it deals 1d4 damage at 1st level. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. . Source Starfinder Core Rulebook pg. When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. In general, tempest shock weapons are the. Specifically, about loot, grenades, and power armor. 95. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. 259, Starfinder #5: The Thirteenth Gate pg. Hey do you see that cluster of bad guys over there. Heaven’s Radiance. All the preparation is done for you and every sound you'll need is right at your fingertips. 3) If you hit, deal damage to all creatures within the explode radius. 131. . ; Critical — Capacity drawn Bulk L; Special explode (9d12 E; 15 ft. Besides theres stuff like shock grenades which wreck robots. Advanced Melee. 5. With purple skin and white hair, drow are physically beautiful but merciless. Make the attack normally; if the attacking creature would hit, the target must roll a 20 or lower on a d% roll (see page 513) to avoid being struck. Necro Grenade, Mk 1 Source Starfinder Dead Suns Adventure Path pg. Each grenade bounces as if its thrower had missed when throwing it. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6 F; Range 20 ft. , 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities fighting styles (sharpshoot. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. Grenades in real life are used to flush an enemy using cover. 133. For ease of reference, the following are the basic formulas for calculating ranged attack bonuses, ranged damage, melee attack bonuses, and melee damage. Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. 124 Shields are a new category of equipment. 39. Others find that technology suits them and become mechanics or technomancers, fusing their shrewd understanding of their own organic biology with the elegance of machinery. Today, we are joined by everyone’s new favorite bounty hunter, Dyn. The Basics . Improvisations; Expertise Talents Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. 240. There are five types of actions: standard actions, move actions, swift actions, full actions, and reactions. An adventurer’s weapon can be all that stands between them and death. 56 Alkainan CR 5 XP 1,600. 78 votes, 21 comments. Shock Grenade, Mk 5 Source Starfinder Core Rulebook pg. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. The closest I could find was the critical hit effect, which is 1 round. When the user hits a target with the shock pad, the weapon emits an electric discharge that stuns or damages. So for a standard grenade, you'll need to throw between 35-50 ft for a safe throw, increasing your positioning requirements to be safe. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. ) Shock Grenade, Mk 5 Source Starfinder Core Rulebook pg. 0 coins. and you really dont want to see them?I think you could make the case that you can't critical with a grenade due to the wording on page 245 for Critical Hits: When you make an attack roll and get a natural 20 (the d20. (1d8+3 P) or frag grenade II +11 (explode [15 ft. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. All Energy Explosives in Starfield Weapon Damage Mass Value Item ID Cryo Mine: PHYS 1 ENGY 35 0. X1. Grenades are a bit underpowered in Starfinder, if you encounter large groups of relatively weak enemies they're solid and they can help flush people from cover, but it's going to be suboptimal to focus entirely on this. Deadly Aim typically hurts your DPR mathematically unless you're fighting weak enemies with an underleveled weapon. . A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. You might have to squint a little, but usually there’s a slight resemblance of the original character in the final product. Summoned creatures treat you as their summoner. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Premium Powerups Explore Gaming. Acid Grenade Acid grenades are equivalent in level, price, and damage to Incendiary grenades, replacing the Fire damage type with Acid. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Player > Weapon > Grenades > Solar flare grenade II (Hybrid) Solar flare grenade II (Hybrid) Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. He’s been on chemo for months now, and it looks like he has months more chemo ahead. Sounds to match up with every handheld weapon in the Starfinder Core Rulebook. This condition lasts as long as the creature is in the cloud. These weapons arose on Akiton as a wayward Veskarian battalion beset a series of scrappy outposts. I went bombard primarily for using the hybrid grenades along with some of the utility ones, but melee is going to be my primary focus. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard gravity to low gravity. Capacity: Drawn Bulk: L Special: Explode (1d6 P, 15 ft. 122 You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. ) A stickybomb grenade. Charge Slam. 44 Level 18; Price 385,000 Hands 1; Proficiency Basic MeleeSite Owner: Rose-Winds LLC (Blake Davis)Shock Weapons. ] Ysoki - Cheek Pouches, Starfinder SRD. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. 122 Level 1; Price 50 Hands 1; Proficiency Grenade Damage —; Range 20. To me, that would be 10 level 1 grenades, or 5 level 2 grenades, or 3 level 3 grenades, 2 level 4/5 grenades, or just one level 6/7/8/9/10 grenade. ; Critical. It is classified as an Asset Card. Web Grenade, Mk 2 Source Starfinder Armory pg. 4) If you miss, the grenade lands in the different grid intersection. Hi folks, I'm organizing the RPG aspect of a gaming convention in Victoria in April, and I am looking for someone to run a Pathfinder Society game on…Shock grenades were a type of grenades that delivered a non-lethal electrical discharge, rendering those caught in the field incapable of moving. 3) If you hit, deal damage to all creatures within the explode radius. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. Trash Compactor Trap - CR 5. A reaction is a special action you can take even if it’s not your turn, but only after a defined and concrete trigger. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. 122 Level 18; Price 51,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Capacity: Drawn. 217. The rules for movement and positions work best when keeping track of positions using a battle map and miniatures. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. Special: Explode (10 ft. Demoralizing is helpful for explode weapons, if you use those. Prerequisite (s): Proficiency with grenades. Wonder grenade (Hybrid) Starfinder Armory p. The computer’s hardness increases by 10, and it gains a +8 bonus to saving throws against energy attacks and effects that specifically target computers or electronic systems. 247, Starfinder #3: Splintered Worlds pg. Unless otherwise indicated, activating or deactivating an item is a standard action. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. Apply any other attack modifiers, such as a penalty for range (pg 245). Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. The Unofficial Starfinder Subreddit. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex. Weapon Fusions. Vs 19,100 for the heavy weapon. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. Unless otherwise indicated, activating or deactivating an item is a standard action. STARFINDER ADVENTURE PATH: FLY FREE OR DIE SANCTIONED CONTENT KEY Adventure Level Range We’re No Heroes 1–4 Merchants of the Void 3–6 Professional Courtesy 5–8 The White Glove Affair 7–10 Crash and Burn 9–12 The Gilded Cage 11–14 STARFINDER ADVENTURES The volumes of the Starfinder Adventure. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Smoke grenade. (Active. The reason for the spike might be that grenades above L8 have a lower save DC when launched from the best available grenade launcher, which reduces the effective item level to 8, whereas L8 grenades see no change and grenades below L8 are buffed. 122 Level 6; Price 1,400 Hands 1; Proficiency GrenadeSupport United Paizo Workers! Click here for more details! Player Classes Biohacker. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. A grenade is an explosive weapon typically thrown by hand (also called hand grenade ), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. 184. Organization pair, patrol (3–4), delegation (5–8 plus 1 drow noble arms dealer), or battalion (10–40) With purple skin and white hair, drow are physically beautiful but merciless. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. . Deadly Aim is a total trap feat. Starfinder Grenades, Analyzed. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. Each character who inhales smoke must succeed at a Fortitude. Range: 20 ft. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. Incendiary grenades have their damage increased by +1 per dice. A bit unrelated but, the shock Grenade is irrelevant— it would not go off / cause damage. 127. 181. 5. Mechanic explosives-based build. 196 1 Answer. Technological Items. 772 posts. 178 Welcome to /r/Shadowrun, chummer. The space a character occupies is. 4,765 posts in 285 threads. The Sniper Rifle introduced in Dead Space 2, converted to be used in your Starfinder game! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was considered to be the state of the art arc welder. Character Themes. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. So yes, absolutely, you can take Weapon Focus in Grenades. Level: 1 Price: 40 Range: 20 ft. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. It also increases the blast radius and can combine the damage of multiple grenades into one attack. Search Starfinder General Discussion: 1 to 100 of 3,039. Capacity: Drawn. Starfinder Core Rulebook p. 248. This cruel grenade propels exceptionally jagged shrapnel, causing lasting pain. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. ] Ysoki - Cheek Pouches, Starfinder SRD. 95. If you can afford to spend the actions, you can use a swift to 1-hand the weapon, a standard to attack with a grenade, and then use your move action to get a second swift action to 2-hand. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. ) Screamer Grenade, Mk 3 Source Starfinder Core Rulebook pg. If you do so, the grenade’s Reflex save DC is increased by 2. Storm Grenade - The best Arc grenade in my opinion.